DUNGEONS & DRAGONS (2000) *1/2 The good news, for those of us who can't bear to play the board game that…ah'm, inspired this film…is that nowhere does the film stop to count dice, look up arcane rules or any such as that. So people who love the game will no doubt be horrified. The ok news, for the general public I guess, is that they instead lift ideas and dynamics from such as Star Wars and Indiana Jones to make the entire thing more palatable for people who want to watch a film doing things other than counting dice and looking up arcane rules and spells and such. The bad news, of course, for everyone, is that there's nothing much vaguely like the skills and stylings in those better films; actually Jeremy Irons' evil Dungeonmaster might have fit in somewhere but he's mainly funny because (i) his nuances are so great, (ii) his nuances are so much better than everything else that the dwarf the (dwaf, haha) proceedings, and (iii) although you're supposed to despise the guy the overwhelming emotion is gratitude for his presence, as otherwise there wouldn't be anything to it at all. Well, that's not true, Marlon Wayons has some very funny moments, not least because he, too (and even more so) couldn't more obviously be in the wrong film.
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